So with the PM build a bladelock still consistently outdamages EB. PM : (1d10+CHA+CHA (lifedrinker) +1 (improved pact weapon) *2 + (1d4+CHA+CHA+1), on average rolls On mobile, sorry for any formatting or spelling errors.Īctually, bladelocks can definitely keep up with EB damage at almost all levels by using polearm master to get an extra attack.Īt lvl 12 assuming they both get their relevant invocations, the damage comparison goes like this: Only having two spell slots until level 11 is an issue. consider hex, shadow blade, a summoning spell of some kind to either soak damage or add to dps, enervation when fighting bosses, and hunger of hadar as a control spell. Spells aren't too important due to limited casting. without it the average damage falls behind eldritch blast. Relentless hex and maddening hex have great usabilityĪny weapon you use should have a d8 damage die. Shroud of shadow is good if you don't have a rogue. Tomb of levistus is a good way to counter being one-shot by some effect. Ghostly gaze is good against trapdoors and hidden rooms without often short rests this invocation is not useful. Get eldritch smite if you get often short rests or if a party member has the catnap spell. Level seventeen any of your three options are awesome Level sixteen is open to whatever you want. ready an action to cast it as soon as the creature finishes a turn and you ca get a full round of the creature being stunned without option to save. ![]() since pact of the blade gives you one weapon to enhance and gets all pact weapons as well, you can dual wield a pact weapon and any other one-handed weapon, and both use your cha modifier.Īt level thirteen i suggest snagging either forcecage or crown of stars.Īt level fifteen i suggest power word stun. against any major boss you are now the party tank.Īt level eleven i suggest mental prison or soul cage.Īt level twelve i suggest the feat dual wielder. it'll probably be used mostly as a pocket tank in emergencies.Īt level eight your Cha should be 20. Your accursed specter is not going to be amazing without high charisma, and has disadvantage if you are fighting in the daylight. i suggest using only ability score increases until your CHA is 20.Īt level two take agonizing blast and any other invocation.Īt third level take pact of the blade and switch the second invocation to improved pact weapon (from a powergaming perspective this is a must). Stat array after racials will be 8 16 16 8 10 16. at level three you get a free faerie fire once per long rest, and most of the other half-elf traits from the PHB. it has a d10 damage die and with agonizing blast you're almost always going to have better damage with it than any hexblade-eligible weapon.Īssuming the Sword Coast Adventurer's Guide is on your list, half-elf drow descent is a great choice. The first thing to know about a hexblade is that eventually eldritch blast becomes the best option for damage, as at level 11 you get three attacks (if you take improved pact weapon at level five you'll be able to keep up damage-wise until level eleven). r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Flair Searchesĭ&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines. ![]() Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there. ![]()
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