Would've taken a lot more time to complete, but I think it would've been Would've been SNK's best foot forward. (Yes, that project probably For such an epic crossover, I think using the graphics & gameplay engine from Garou: Mark of the Wolves SNK should have taken more time with the backgrounds and overall visuals. but the standard 2D gameplay and aged visuals may fail to impress some players who might be expecting more out of a 2003 fighting game. The character dialogue intermissions and endings offer some incredible fan-service for old school fans who appreciate "small details". Overall package definitely seems a bit rushed. Capcom Chaos packs a solid character roster, a badass intro, and some brilliant fan-service. Of Fighters 2002, The King of Fighters 2003, Samurai Capcom: The Match of the Millennium, Capcom The player can perform this technique while guarding fromĪn opponent's attack, which will consume one Power Gauge level. Is also in place, allowing the players to leap towards the opponent and cancel A new technique called the Front Grand Step Each fighterĪlso has an "Exceed" technique which can only be performed a single The player can then freelyĬancel any of their attacks, special moves, or super moves at will. ![]() When the gauge is full, a MAXĪctivation occurs, turning the gauge into a timer. Reaches level 1 or 2, players can perform Super Moves, and use Guard CancelĪttacks or a Guard Cancel Front Step maneuvers. ![]() Groove Power Gauge, which fills as the player attacks or guards. Most of the typical KOF gameplay elements and fighting game fundamentalsĬhaos uses a "Capcom style" 3 tier Super Gauge called the Mechanics may take some getting used to, as they are slightly more "stiff" andĪrguably a bit faster than most Street Fighter games. Pulling off a Shoryuken or a Yoga Flame will be easy for Capcom The stapleĤ-button layout remains the same, but the team system has been replaced with aĬlassic 1-on-1 format. The most recent KOF title, King of Fighters 2002. Gameplay will feel right at home, because SVC Chaos feels very similar to Players familiar with classic King of Fighters Style and are well-animated for the most part. Paid homage to Capcom's characters pretty well. Surprisingly, no "classic" Capcom or SNK battlegrounds (orĮven BGMs) make the cut, which is pretty disappointing in a title like this. Most of the backgrounds in SVC Chaos lack color, detail, and excitement. Super Moves many of the particle effects just don't "pop" like in "flash" in their 2D fighting games will probably be disappointed, as Is definitely lacking in the visuals department. *cough* Lookin' at you Kasumi *cough*.Ĭonsidering many other fighting game titles of 2003 (and earlier), SVC Chaos and when I say old, I mean OLD, like King SVCĬhaos's graphics look pretty ancient from the start. and immediately mesh well with the SNK icons. OfĬourse, all respective Capcom characters are drawn in " KOF style" for the first Some brand new SNK sprites for the game (such as Shiki & Earthquake). That said, SNK borrowed manyĬharacter sprites from the King of Fighters series, but also created a " King of Fighters style" gameplay and graphics, which certainlyīrings the nostalgia to old school 2D fighting game players. Pretty impressive and interesting roster. With 12 additional mid-boss or "secret" characters, making for a Now in 2003, it's SNK's turn onceĪgain to reunite the iconic companies in SNK VS Capcom Chaos.Ĭhaos hosts a default roster of 24 characters from both companies, Part of the crossover deal with Capcom VS SNK (2000) and the excellent Match of The Millennium on the Neo Geo Pocket (1999), Capcom held up their Spiral's stage in Mojo land comes to mind, as well as the Danger Room.VS Capcom Chaos / SVC Chaos: SNK VS Capcom ![]() DoA4's stages are a joke compared to the stuff in this game, and that makes me sad.ĬotA definitely had some awesome stages. The bicyclists in Chun's.ĭoA2U: This puts every other DoA to shame. Or the transvestite in the bathroom stall in Birdie's. Also had funny stuff like Strider throwing up his teddy bear whenever you did a super in Ken's stage. Then you have the classic grass battlefield from the SF2 animated movie which, while seizure inducing, is still one of my favorite stages in any game to this day. SFA2: At the time, Gen's stage with reflections in the puddle made me go O.O. I think just about every stage in that game was amazing. Stages with ship battles going on in the background, fighting in a burning castle. Sophitia's stage outside the temple, Yun's stage on the lift outside the pyramids.so pretty. I still can't believe how good that game looks on ps2. SC3, as somebody said before me had obscene amounts of eye candy.
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